


Exception is Garether armor set late in game. Avoid wasting money on buying armor and stay with what you find. The Dwarf a defensive tank and Takate and Faramud offensive. Mages like Zurburan should never spend a single point into combat skills. Be evil and get the complete yellow robe set. Max astral points, then spell range and very late astral regeneration. Paralyse L2/元 to paralyse dangerous enemies, L4 to immunize against insectoids Knockdown Storm L2 for cleaning areas, slowing troops and destroying bridgesīerserker L1 to stop mages from casting useful spellsįire Stream L1 or fire arrows to ignite explosivesįreezing L4 to slow down and hurt enemies globally Useful all-purpose spells up to their max use level: Max your critical which is best for daggers. Learn 2 weapons fighting in favour of other weapons specialization. Get war arrows ASAP in El Halem.Īvoid close combat and enemy missiles with high initiative, shadow magic and good tactics.Ĭrossbowman: Same as Bowman, but forget 3-Shot and 7-Shot.

Get bow special attacks up to 7-Shot and area guarding ASAP.īe evil and after doing 3 Faramud jobs get the great hunter bow (otherwise mix of elfbow and sharpshooterbow for being good).
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Get war talent level 1 for extra speed and expensive level 4 very late for free weapon switching. Max your 1 weapon of choise then master bonus, Max endurance before life. Never ever try 2 weapons or fighting mages. AP are rare so specialise only in 1 weapon for fighters/archers.
